
// number
metahook\tga\other\number\number0.tga
metahook\tga\other\number\number1.tga
metahook\tga\other\number\number2.tga
metahook\tga\other\number\number3.tga
metahook\tga\other\number\number4.tga
metahook\tga\other\number\number5.tga
metahook\tga\other\number\number6.tga
metahook\tga\other\number\number7.tga
metahook\tga\other\number\number8.tga
metahook\tga\other\number\number9.tga

// wpn
metahook\tga\other\scope_square.tga
metahook\tga\other\sfscopetarget.tga


// Gun Death
metahook\tga\mode\gd\gdboard.tga
metahook\tga\mode\gd\gd1st.tga
metahook\tga\mode\gd\gd2nd.tga
metahook\tga\mode\gd\gd3rd.tga

// Zombie Scenario
metahook\tga\mode\zbs\zbsboard.tga
metahook\tga\mode\zbs\teamnumber.tga
metahook\tga\mode\zbs\selfnumber.tga
metahook\tga\mode\zbs\roundclear.tga
metahook\tga\mode\zbs\roundfail.tga
metahook\tga\mode\zbs\zbskill.tga

// ZB : THE HERO
metahook\tga\mode\zb3\hero.tga
metahook\tga\mode\zb3\heroine.tga
metahook\tga\mode\zb3\zombiewin.tga
metahook\tga\mode\zb3\humanwin.tga

metahook\tga\mode\zb3\retina_damagedouble.tga
metahook\tga\mode\zb3\retina_zombispeedup.tga
metahook\tga\mode\zb3\retina_zombihide.tga
metahook\tga\mode\zb3\retina_zombiheal.tga
metahook\tga\mode\zb3\retina_zombijumpup.tga
metahook\tga\mode\zb3\retina_zombitentacle.tga
metahook\tga\mode\zb3\zombitrap.tga

metahook\tga\mode\zb3\zombieskill_zombicrazy.tga
metahook\tga\mode\zb3\zombieskill_zombijumpup.tga
metahook\tga\mode\zb3\zombieskill_zombipenetration.tga
metahook\tga\mode\zb3\zombieskill_zombiheal.tga
metahook\tga\mode\zb3\zombieskill_tentacle.tga
metahook\tga\mode\zb3\zombieskill_zombitrap.tga
metahook\tga\mode\zb3\zombieskill_zombistiffen.tga


metahook\tga\mode\zb3\humanskill_hm_2x.tga
metahook\tga\mode\zb3\humanskill_hm_hd.tga
metahook\tga\mode\zb3\humanskill_hm_spd.tga